Choice: Texas abortion video game in development to show obstacles to procedure 

Choice: Texas in NY Daily News

Choice: Texas abortion video game in development to show obstacles to procedure 

Abortion rights activists in Texas are developing a video game to illustrate a woman’s quest to obtain an abortion in the Lone Star state. In the interactive experience Choice: Texas, players choose a female avatar to navigate “the struggle with geography, time, and money to obtain abortions,” according to the developers behind the idea, Carly Kocurek and Allyson Whipple.

We’re in the New York Daily News today! And, we’ve raised almost $5,000. We’re so grateful for all the contributions, but we still have a ways to go. Keep spreading the word!

Video Game Would Make Players Navigate Abortion Access in Texas

Choice: Texas in Jezebel

Video Game Would Make Players Navigate Abortion Access in Texas

Choice: Texas is an interactive fiction game that allows users to attempt to get an abortion in the state. As you might’ve guessed via your womanly intuition/following the coverage of the insanity in Texas, it ain’t easy to be a woman in the Lone Star State these days.

Hey y’all! We’re in Jezebel today!

‘Very Serious’ Game Asks Users to Navigate Barriers to Abortion in Texas

Choice: Texas in RH Reality Check

‘Very Serious’ Game Asks Users to Navigate Barriers to Abortion in Texas

Here’s a great piece about Choice: Texas from RH Reality Check.

Also, we’re thrilled to report that we’re now at 47% of our goal! Thanks so much to everyone who has supported us, either by contributing financially or by getting the word out. We were hoping to hit 1/3 of our goal by today, and we’ve gone right past that! We still have a long ways to go, though, so please keep reblogging, Tweeting, posting to Facebook, and e-mailing your friends.

And, in case you need the link handy, our IndieGoGo page is here.

Upcoming Serious Game ‘Choice: Texas’

IGM Logo

Upcoming Serious Game ‘Choice: Texas’

The upcoming indie game Choice: Texas is a very serious game. This project is an interactive fiction game discussing accessing to legal abortions in Texas. Like the successful serious game Depressi…

If you missed it, Indie Game Magazine was the first place to cover Choice: Texas.

Also, if you’ve been thinking about donating and haven’t yet, now would be a great time. We’re almost at 1/3 of our goal! Our IndieGoGo page is right here.

IndieGames.com – The Weblog The challenges of making a game about abortion

Choice: Texas in Indie Games

IndieGames.com – The Weblog The challenges of making a game about abortion

An Interview with the Creators of Choice: Texas

Choice: Texas in Persephone Magazine

An Interview with the Creators of Choice: Texas

There’s an interview with Allyson and Carly in Persephone today. Check it out!

How hard is it to find abortion access in Texas? Play this video game

Choice: Texas in Daily Dot

How hard is it to find abortion access in Texas? Play this video game

There’s a great piece about Choice: Texas in The Daily Dot today. We’re so excited to be featured there.

Choice: Texas Indiegogo campaign launched!

Today marks the launch of our fundraising campaign for Choice: Texas. Please check out our IndieGoGo page, and contribute if you can.

Choice: Texas is an interactive fiction game about abortion access in Texas

Choice: Texas is an educational interactive fiction game which will be freely available on the web. Players will explore the game through one of several characters, each of whom reflects specific socioeconomic, geographic, and demographic factors impacting abortion access in Texas. Although billed as interactive fiction, Choice: Texas is based on extensive research into healthcare access, legal restrictions, geography, and demographics, and is reflective of the real circumstances facing women in the state.

Choice: Texas is being developed by Allyson Whipple (writer, editor, and poet) and Carly Kocurek (writer and cultural historian) with the help of illustrator Grace Jennings.

What Funding Will Cover

We are looking to raise $9,250 to fund the completion of the game. This amount covers web development, including design and hosting services; the promotion of the game through conferences; payment for professional illustrations; and, of course, all the neat swag we’re offering to campaign contributors. Funding will ensure the game is as accessible and polished as possible.

This is a flexible fundraising campaign, which means if we raise part of the money, we’ll still receive all funds raised. Because of this, we might wind up with only part of our budget. However, we have carefully prioritized our costs to ensure that we fulfill all our obligations to contributors and still produce a playable game that is published to the web. So, no matter what you contribute, and no matter what the total of funds raised, rest assured that you will be directly contributing to the success of the game.

Perks

We’re offering a lot of perks at varying levels, most featuring game artwork by Grace Jennings. Grace’s work is beautiful, and we’re thrilled both to be working with her, and to be offering her original illustrations as a perk at the $500 level. We’d like to draw your attention to a few in particular:

Tote Bags

We will be producing a limited run of reusable tote bags featuring the Choice: Texas logo. A tote bag will be mailed to everyone who contributes $50 or more.

Producer Credit

If you contribute $250 or more, you will be listed as a producer in the game credits on the official website, alongside the designer, illustrator, and other members of the development team.

Original Artwork

We have a very limited number of original, custom digital illustrations by Grace Jennings. to give away. Each illustration will be of the person or pet you choose, and will be delivered to you electronically for whatever print or electronic use you deem fit. To receive this perk, contribute $500 or more.

(Shipping is included in the price of all perks.)

The Impact

We are billing Choice: Texas as “a very serious game,” and we mean that. While the game is intended to be engaging, the issues it addresses are very serious. Women’s access to reproductive healthcare in Texas is significantly limited, a state of affairs that is especially true for women who are working class or poor, or who live in rural areas. One of the great strengths of games is that they can invite players to explore other people’s experiences; Choice: Texas is such a game, and asks players to seriously consider the plight of Texas women.

Choice: Texas has already gained some positive responses, including acceptance into the Future and Reality of Gaming (F.R.O.G.) 2013 Conference in Vienna. We will have a working prototype of the game prepared by the conference dates in late September, and look forward to completing the game by February 2014. Both Allyson and Carly have a long track record of successful creative projects, ranging from poetry chapbooks to blog posts, to conferences, websites, and public programs. We know we can complete this project. We have already invested the time necessary to complete research and preliminary drafts. Funding will help make Choice: Texas the best it can be.

Other Ways You Can Help

We know not everyone has the resources to contribute financially to this campaign, and that is completely okay. We’re already grateful that you took the time to learn more about our project. But, if you’re excited about the project and want to help out, there are a lot of things you can do, the biggest help of which is getting the word out. Post this campaign to Facebook or Twitter, e-mail your friends, take advantage of IndieGoGo’s social tools. Every bit helps, and is greatly appreciated.

Donate here if you can. And, at the very least, please, please reblog this.

Introducing Leah

Leah

While we’ll have some mega news on Monday, here’s another of our game characters, beautifully illustrated by Grace Jennings.

Leah lives in a small town.  She is 19. She grew up there and works as a bartender at a local restaurant. She doesn’t have a boyfriend, and currently lives with her parents. While many of her friends are enrolled at the community college the next town over, and a few left town for college or to move to the city after high school, Leah is trying to save up money and think about what she would like to do. Her sister moved to Austin a few years ago, but she and Leah were never especially close, and the thought of being so far from home isn’t appealing. For now, she likes her job at the restaurant. She makes good money, and she doesn’t mind making small talk with the regulars. Her mother worries about Leah closing the bar at night alone, but Leah thinks her mom worries too much. Nothing ever happens here, and it’s not like Leah drinks on the job.

Introducing Latrice

Latrice

This is Latrice, as illustrated by Grace Jennings. Here’s a bit about Latrice:

Latrice is a 35-year-old lawyer living in Houston. She works at a firm downtown. The first member of her family to complete college, she is very close with her family and uses her money and time to help support her aging mother, who is in ill health, and to help her younger siblings. Her brother is attending community college after several years of working low-paying jobs. Her sister is a single mother to two grade schoolers. Latrice enjoys being able to help her family, particularly her niece and nephew. She lives with her long-time boyfriend in an apartment in Midtown. Latrice has never planned to have children, and between her career and family obligations, she feels she has her hands full enough. Her boyfriend, who works at a legal publishing company, is supportive of Latrice’s professional aspirations and is himself ambivalent about having children.

We are so excited to have Grace as part of the Choice: Texas team, and she’s already doing an amazing job contributing to the game’s look and feel. We’ll have more characters and artwork to share in the next few weeks.